
Aurora Drift
A downloadable game for Windows
Download
In Aurora Drift You command two bound orbs, linked by an unseen force, in a fast, kinetic dance where movement is the weapon.

You directly control one orb and the second orb is your anchor and your slingshot: pull yourself toward it to launch across the screen, yank it to you for sudden course changes, or lock the two into a tight orbit to carve precise arcs through chaos.
Unlock skills to better help you defeat enemies in style!

The focus is fluid movement: chaining pulls into slingshots, orbiting to dodge bullets by pixels, and flowing through combat in one continuous motion. When it clicks, the game feels less like controlling a character and more like conducting physics at full throttle.

NOTE:
This is a small demo of the game.
Its recommended to use a controller but you can use keyboard and mouse too.
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Leeroysbro |
| Genre | Action |
| Tags | 2D, Fast-Paced, Space |
Download
Development log
- Add Button RemappingMar 28, 2026




Comments
Log in with itch.io to leave a comment.
Just coming back here to say thank you for a really fun game! Keep coming back to it and it's always a great time xD I hope it sees more development because... well, it's really cool and deserves more attention!
I really appreciate it! Sorry no updates on it recently! Hopping to get back into messing with some stuff with it soon!
Revised opinion with the hotfix to the aiming issue.
Swap is still my favourite ability for fun factor, but I think orb might be better at dealing with Greg. I'm still bad with vortex, but that's a "me" problem, not an issue with the controls.
And this one just because it's a cool pic lol
And I got a new high score...
ok... so... with new control remapping, I felt more confident trying out the other abilities. I still have the original build too, so I can compare the changes between the two.
In both builds, the "release to throw" input on the blue orb throws you in the current movement direction, and releases the orange orb to drift based on its direction when you release the button. When holding the orange orb though, the "release to throw" input used to always throw toward the cursor, and now it doesn't. If there's no button mapped onto a mouse click (or if the "ability 2" button is the only one, since it doesn't seem to function yet), it throws in the direction of movement, and with at least one mouse button mapped, it usually but not always throws in the direction of the cursor. Makes me wish this behaviour was consistent about aiming at the cursor, or customisable on whether it fires in movement or cursor direction.
Also, the orb ability has issues after the update. Before, it was awkward because it required me to hold my finger down on the touchpad for a mouse click input, while also holding the ability button. Being able to remap the buttons so I can choose which to hold should have fixed this, but now I have to aim with movement inputs, not the cursor (and unlike the basic orb throw, doesn't fluctuate with input changes). It also has a default drift to the right, aiming that direction by default. Requiring up to 4 buttons being held at the same time is... problematic. Was awkward before, but much less so than the updated version.
Swap remains my favourite ability, with orb being my second pick in the old build and vortex in the new build. If I had cursor aim of orb with control remapping, it would definitely be a more viable option.
And finally, Greg seems to have changed slightly. Sometimes the player orbs spawn further apart when facing him? Not sure what causes this but it's not consistent. That said, the game's framerate doesn't appear to break on the death screen any more, which is a good improvement.
Sample of the spawn locations being spread apart more than usual, with a bonus of Greg moving during cutscene:
Sorry about that latest update accidentally caused cursor aim to go away. I added it back, so hopefully that should help with aiming especially with orb launch
Nice, thank you for a quick fix! And immediately after the fix, I won for the first time with an ability other than swap. The ability to aim it properly makes orb really useful! I can confidently say that my issues with using vortex are purely my own, it seems good but I'm bad with it xD going to need practise on that one!
Third win! (Would definitely feel more comfortable with the ability to move the left and right click inputs off those buttons)
Noiccee! I added button remapping in the latest update. Hopefully this helps it feel a bit better
After taking 2 weeks to get 3 wins without remapping, I've just got 2 wins out of my first 3 runs with customisable controls. Can confidently say it's an improvement! Thank you!
Finally! O_o good times!
Lets gooo!!!! Thanks for playing :)
Thank you for making the game fun enough to keep playing! Looking forward to control mapping options still!
ok I got worse xD kind of annoyed at this one...

SO CLOSE!
Well, this is... better than I expected to be able to do without having customisable controls... Not quite there but close!

Second encounter with Greg:
Figured out how he works and did about 1/4 of his health worth of damage. Didn't manage to recreate my "turning invisible" glitch this time, but suspect it might come from landing multiple hits on invulnerable targets while using the swap ability.
Also, death with non-Greg enemies on screen hasn't caused the framerate to die, but both times I died to Greg, the framerate crashed to less than 1fps after a few seconds on the "you died" screen. Not sure why, but restarting or quitting to main menu fixed it instantly.
Oh, and... definitely want the ability to remap the mouse clicks onto the keyboard. And preferably also to move the Q key to something else. it's not a bad spot for it, but not great either.
And after coming back for "one last run" before heading to bed...
Apparently Greg only breaks the framerate on the "you died" screen if you die at the start of the fight. If you get far enough before dying, he doesn't break it.
Hey thanks for playing! Yea remapping keybinds is definitely a priority, especially for keyboard and mouse. Also Ill definitely look into stopping the Greg fight from breaking the game!
I fought Greg 5 times last night, only had the game-breaking bit once (the framerate issue happened on the "you died" screen so I don't count that). Not entirely sure of reproduction steps, but hope my info helps?
Also thanks, game is awesome!
This is a really fun demo. Hopefully, when you update it, you add control remapping options. I'm trying to play on a laptop and being forced to use touchpad left and right clicking is atrocious. The option of a pure keyboard control scheme, preferably with the ability to remap the inputs, would be much better.
And I found Greg and he broke the game -_- good times.
I didn't know how to fight him, but also, after trying to swap through him, I got stuck invisible and couldn't see either of my orbs, and just randomly took damage a few times then died. Then the framerate tanked so hard on the "you died" screen that it should be measured in seconds per frame instead of frames per second. Kind of impressive for this art style to chug that badly on my PC xD but also probably not working as intended... Still super fun though!
yooooooo hype!